Master Patch List

The Master Patch List Dialog is found on the Tools menu.

This feature is only available if your copy of fs.factory is registered.

The Master Patch List Dialog provides a means for you to generate a single patch list from a list of files. Currently only Cubase Patch Scripts can be generated, but future versions may support other sequencers.

The Master Patch List dialog is shown below:

This dialog has the following options:

File List

The list of files to incorporate into a single patch list.

If you click on one of the lines then you can edit the file either by typing or by using the [...] button to the right of the line to bring up a file selector dialog.

Note, if you are editing a line, and you are finished, you need to select another line, or press the RETURN key for the changes to be stored.

New Inserts a new line in the file list.
Delete Deletes the currently selected line in the file list. If no line is selected this control is disabled.
Move Up Moves the currently selected line in the file list up one line. If no line is selected or the selected line is the first in the list then this control is disabled.
Move Down Moves the currently selected line in the file list down one line. If no line is selected or the selected line is the last in the list then this control is disabled.
Sort Sorts the lines into ascending alphabetical order
Cubase Exports the files identified in the file list to a Cubase format patch script file, which is compatible with Cubase VST/SX/SL/SE.
Include Preset Data When this option is checked, the FS1R Preset Performances are exported at the start of the patch list.
OK

Closes the dialog.

Generating The Cubase Master Patch List

When you generate a Cubase Patch Script, it is written to the directory specified by the Cubase Patch Script Directory field in the  Misc Preferences Tab of the  Preferences Dialog. You can set this field up to export the master patch list directly to the directory read by Cubase upon startup. This directory on my system is C:\Documents and Settings\Derek\Application Data\Steinberg\Cubase SX 3\Scripts\Patchnames\inactive\yamaha where "C:" is the root drive that Cubase is installed on, "Derek" is my Windows user name, and "Cubase SX 3" is my version of Cubase. You will need to vary these according to your system drive and of course your own user name and version of Cubase.

By default the Application Data folder is hidden in Windows Explorer, so you may not see this folder first of all. If you cannot see the folder:

  1. In Windows Explorer select Folder Options from the Tools menu and click the View tab.
  2. Look down the Advanced Settings list and find the Hidden Files and Folders option.
  3. Select the Show Hidden Files and Folders sub option.
  4. Select OK to close the dialog.

Cubase only looks for and reads patch scripts when it starts up, so if you're in Cubase after generating the patch script then exit Cubase and start it up again.

Configuring Cubase to Use the Master Patch List

The patch scripts generated by fs.factory should be compatible with Cubase VST/SX/SL/SE. The instructions given below are for Cubase SX, which is the version I use. Consult your Cubase documentation for how to install patch scripts if you have a different version.

Within Cubase:

  1. Select MIDI Device Manager from the Devices Menu.
  2. Click on the Install Device button.
  3. Click on the FS1R - Master Patch List option (this is the fs.factory generated file). At the bottom of this dialog, select your output MIDI port that the FS1R is connected to. You can now close this dialog. If you cannot see the FS1R - Master Patch List then you have not placed it in the right folder.

This installs the patch list within Cubase and allows you to use it elsewhere within the application.

In the main Cubase screen, select or create a MIDI track that you wish to be used with the FS1R. In the Inspector window (the panel to the left of the main window) click on the out control and you should now be able to see and select the FS1R - Master Patch List option in amongst the MIDI ports. Also ensure the MIDI channel number for the track matches the FS1R channel number.

Now when you click in the Programs control, just below the out control, you'll see a drop down list containing all of the FS1R Voices names generated by fs.factory.

You can now scroll through the lists to find a Voice, an you can also type in filter text to quickly look for a Voice.